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mattdudleyhasablog
Fat Demigod (Priest)
Priest character rendered w fancy lighting. Created model, textures, materials and rendering. Design by Steve Snoey
Spirit
created character design, model, textures, materials and rendering
Torchbearer
character design by Nate Simpson
Vampire Lord
character design by Nate Simpson and Steve Snoey
Saturday, June 5, 2010
wireframes and wip
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About Me
MattD
Seattle area, WA, United States
Technical Artist at Bungie, Instructor at DigiPen Institute of Technology. 12 years experience working in games, as a child I was raised by super robot anime on television.
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2012
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2010
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wireframes and wip
Zbrush sculpting examples
Priest character image behind the scenes...
Creating a Demigod
softparticles10_directx10_sample
instancing10_directx10_sample
displacementmapping10_directx10_sample
Common rendering technology in todays games
more fuel for the internet bonfire of the future
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